Unity/Unity(C#μ€κΈ)
λ€μνκ² μμ±ν μ μλ λλ€μ
RainbowπCoder
2022. 1. 12. 15:05
728x90
//무λͺ
λ©μλ//uIEvent.OnDragHandler += delegate (PointerEventData data){uIEvent.gameObject.transform.position = data.position; };
//λλ€μ//uIEvent.OnDragHandler += (PointerEventData data) => { uIEvent.gameObject.transform.position = data.position; };
//λλ€μ//uIEvent.OnDragHandler += (PointerEventData data) => uIEvent.gameObject.transform.position = data.position;
//λλ€μ//uIEvent.OnDragHandler += ((PointerEventData data) => { uIEvent.gameObject.transform.position = data.position; });
μμ λ€ μ€μ λκ°μ ν¨κ³Όλ₯Ό 보μ¬μ€λ€.
μ΄λ λ― λλ€λ μ¬λ¬ ννλ‘ μμ±ν μ μλ€.
λλ€λ¬Έμ΄ κΈΈμ΄μ§ μΌμ λ§μ΄ μκ² μ§λ§
μμΌλ‘ μ¬μ©νλ€λ©΄
()=>{ ;};
ννλ₯Ό μ¦κ²¨ μ¬μ©νκ² λ κ² κ°λ€.
728x90