C#/C#

C#(1) ํด๋ž˜์Šค(์„ค๊ณ„๋„) ๋จผ์ €, ๊ทธ ๋‹ค์Œ ๊ฐ์ฒด | namespace

Rainbow๐ŸŒˆCoder 2022. 1. 21. 12:34
728x90

C#์€ ๊ต‰์žฅํžˆ ๊ณ ์ง€์‹ํ•œ ๊ฐ์ฒด์ง€ํ–ฅ ์–ธ์–ด์ด๋‹ค.

C#์€ ํด๋ž˜์Šค์˜ ๋…ธ์˜ˆ์ด๋‹ค.

๋ชจ๋“  ๊ธธ์€ ํด๋ž˜์Šค๋กœ ํ†ตํ•œ๋‹ค.

ํด๋ž˜์Šค๋ฅผ ์„ ์–ธํ•œ๋‹ค๋Š” ๊ฒƒ์ด ๊ณง ๊ฐ์ฒด์ง€ํ–ฅ ํ”„๋กœ๊ทธ๋ž˜๋ฐ์„ ํ•œ๋‹ค๋Š” ๋œป์ด๋‹ค.

๊ฐ ํด๋ž˜์Šค๋Š” ๊ฐœ๋ฐœ์ž๊ฐ€ ์ƒ๊ฐํ•œ ๊ฐœ๋…์ด ํ”„๋กœ๊ทธ๋žจ์—์„œ ์‚ฌ์šฉ๋˜์–ด์ง€๊ธฐ ์œ„ํ•œ ์„ค๊ณ„๋„๊ฐ€ ๋œ๋‹ค.

์„ค๊ณ„๋„๊ฐ€ ์—†์œผ๋ฉด ๋‚ด์šฉ๋ฌผ๋„ ๋งŒ๋“ค ์ˆ˜๊ฐ€ ์—†๋‹ค.

๊ทธ๋Ÿฌ๋ฏ€๋กœ C# ์ฝ”๋”ฉ์—์„œ๋Š” ๋ฌด์กฐ๊ฑด ์„ค๊ณ„๋„๊ฐ€ ๋จผ์ €๋‹ค.

 

์ฆ‰, ๊ฐ์ฒด ์ง€ํ–ฅ -> ๋‚ด๊ฐ€ ํ‘œํ˜„ํ•˜๊ณ  ์‹ถ์€๊ฑธ ํด๋ž˜์Šค๋กœ ๋งŒ๋“ค์–ด์„œ

๊ทธ ํด๋ž˜์Šค๋กœ ๊ฐ์ฒด๋ฅผ ๋งŒ๋“œ๋Š” ํ”„๋กœ๊ทธ๋ž˜๋ฐ์ด๋‹ค.

๊ฐ์ฒด๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ ๋ชจ๋“ ๊ฑธ ํ•ด๊ฒฐํ•˜๊ธฐ ๋•Œ๋ฌธ์—

๊ฐ์ฒด๋ฅผ ์ง€ํ–ฅ(ํ–ฅํ•œ๋‹ค)ํ•  ์ˆ˜๋ฐ–์— ์—†๋Š” ํ”„๋กœ๊ทธ๋ž˜๋ฐ

 

๊ตฌํ˜„๊ณผ ๊ฐœ๋…์ด ๋ถ„๋ฆฌ๋˜์ง€ ์•Š๋Š”๋‹ค.

 

ํด๋ž˜์Šค์˜ ์ด๋ฆ„ : ํด๋ž˜์Šค์˜ ์ด๋ฆ„๋“ค์€ ์ „๋ฌธ์ ์ธ ์šฉ์–ด๋กœ '์‹๋ณ„์ž'

์–ด๋– ํ•œ ์ฝ”๋“œ์  ๋‚ด์šฉ์„ ๋ฌถ๋Š” ํ•˜๋‚˜์˜ ๋ช…์นญ์ด๋‹ค.

 

using: ์ด๋ฏธ ๋‹ค ์ž‘์„ฑ๋œ ์ฝ”๋“œ'๋“ค'

Consloe์„ ํŒŒ๊ณ  ๋“ค์–ด๊ฐ€๋ณด์ž. ์—ญ์‹œ class์ด๋‹ค.

๊ทธ๋ฆฌ๊ณ  namespace๊ฐ€ System์ด๋‹ค.

์ฆ‰ ๋ณ„๋ช…์ด System์ด๋ผ๋Š” ๊ฒƒ์„ ์•Œ ์ˆ˜ ์žˆ๋‹ค.

๊ทธ๋ฆฌ๊ณ  using System์ด๋ผ๋Š” ๊ฒƒ์€

 using [์–ด๋–ค๋„ค์ž„์ŠคํŽ˜์ด์Šค] : ์–ด๋–ค ๋„ค์ž„์ŠคํŽ˜์ด์Šค๋ฅผ ์ด์šฉํ•˜๊ฒ ์Šต๋‹ˆ๋‹ค. ๋ž€ ๋œป์ด๋‹ค.

 

#region ์–ด์…ˆ๋ธ”๋ฆฌ mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
// C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.8\mscorlib.dll
#endregion

using System.IO;
using System.Security;
using System.Text;

namespace System
{
    public static class Console
    {
        public static int WindowWidth { get; set; }
        public static bool IsOutputRedirected { get; }
        public static bool IsErrorRedirected { get; }
        public static TextReader In { get; }
        public static TextWriter Out { get; }
        public static TextWriter Error { get; }
        public static Encoding InputEncoding { get; set; }
        public static Encoding OutputEncoding { get; set; }
        public static ConsoleColor BackgroundColor { get; set; }
        public static ConsoleColor ForegroundColor { get; set; }
        public static int BufferHeight { get; set; }
        public static int BufferWidth { get; set; }
        public static int WindowHeight { get; set; }
        public static bool TreatControlCAsInput { get; set; }
        public static int LargestWindowWidth { get; }
        public static int LargestWindowHeight { get; }
        public static int WindowLeft { get; set; }
        public static int WindowTop { get; set; }
        public static int CursorLeft { get; set; }
        public static int CursorTop { get; set; }
        public static int CursorSize { get; set; }
        public static bool CursorVisible { get; set; }
        public static string Title { get; set; }
        public static bool KeyAvailable { get; }
        public static bool NumberLock { get; }
        public static bool CapsLock { get; }
        public static bool IsInputRedirected { get; }

        public static event ConsoleCancelEventHandler CancelKeyPress;

        public static void Beep();
        [SecuritySafeCritical]
        public static void Beep(int frequency, int duration);
        [SecuritySafeCritical]
        public static void Clear();
        public static void MoveBufferArea(int sourceLeft, int sourceTop, int sourceWidth, int sourceHeight, int targetLeft, int targetTop);
        [SecuritySafeCritical]
        public static void MoveBufferArea(int sourceLeft, int sourceTop, int sourceWidth, int sourceHeight, int targetLeft, int targetTop, char sourceChar, ConsoleColor sourceForeColor, ConsoleColor sourceBackColor);
        public static Stream OpenStandardError();
        public static Stream OpenStandardError(int bufferSize);
        public static Stream OpenStandardInput(int bufferSize);
        public static Stream OpenStandardInput();
        public static Stream OpenStandardOutput(int bufferSize);
        public static Stream OpenStandardOutput();
        public static int Read();
        [SecuritySafeCritical]
        public static ConsoleKeyInfo ReadKey(bool intercept);
        public static ConsoleKeyInfo ReadKey();
        public static string ReadLine();
        [SecuritySafeCritical]
        public static void ResetColor();
        [SecuritySafeCritical]
        public static void SetBufferSize(int width, int height);
        [SecuritySafeCritical]
        public static void SetCursorPosition(int left, int top);
        [SecuritySafeCritical]
        public static void SetError(TextWriter newError);
        [SecuritySafeCritical]
        public static void SetIn(TextReader newIn);
        [SecuritySafeCritical]
        public static void SetOut(TextWriter newOut);
        [SecuritySafeCritical]
        public static void SetWindowPosition(int left, int top);
        [SecuritySafeCritical]
        public static void SetWindowSize(int width, int height);
        public static void Write(string value);
        public static void Write(object value);
        [CLSCompliant(false)]
        public static void Write(ulong value);
        public static void Write(long value);
        public static void Write(string format, object arg0, object arg1);
        public static void Write(int value);
        public static void Write(string format, object arg0);
        [CLSCompliant(false)]
        public static void Write(uint value);
        [CLSCompliant(false)]
        public static void Write(string format, object arg0, object arg1, object arg2, object arg3);
        public static void Write(string format, params object[] arg);
        public static void Write(bool value);
        public static void Write(char value);
        public static void Write(char[] buffer);
        public static void Write(char[] buffer, int index, int count);
        public static void Write(string format, object arg0, object arg1, object arg2);
        public static void Write(decimal value);
        public static void Write(float value);
        public static void Write(double value);
        public static void WriteLine();
        public static void WriteLine(float value);
        public static void WriteLine(int value);
        [CLSCompliant(false)]
        public static void WriteLine(uint value);
        public static void WriteLine(long value);
        [CLSCompliant(false)]
        public static void WriteLine(ulong value);
        public static void WriteLine(object value);
        public static void WriteLine(string value);
        public static void WriteLine(string format, object arg0);
        public static void WriteLine(string format, object arg0, object arg1, object arg2);
        [CLSCompliant(false)]
        public static void WriteLine(string format, object arg0, object arg1, object arg2, object arg3);
        public static void WriteLine(string format, params object[] arg);
        public static void WriteLine(char[] buffer, int index, int count);
        public static void WriteLine(decimal value);
        public static void WriteLine(char[] buffer);
        public static void WriteLine(char value);
        public static void WriteLine(bool value);
        public static void WriteLine(string format, object arg0, object arg1);
        public static void WriteLine(double value);
    }
}

 

๋„ค์ž„์ŠคํŽ˜์ด์Šค : ๊ฐœ๋…์˜ ํ‘œํ˜„์ด๋ผ๊ธฐ ๋ณด๋‹ค๋Š” ๊ฐœ๋…์˜ ๋ถ„๋ฅ˜์ด๋‹ค.

ํด๋ž˜์Šค์˜ ๋ณ„๋ช…์ด ๋œ๋‹ค.

๋„ค์ž„ ์ŠคํŽ˜์ด์Šค๊ฐ€ Aprogrammer์ด๋ผ๋ฉด,

๊ทธ ์•ˆ์˜ Player ํด๋ž˜์Šค๋Š” ์‚ฌ์‹ค์ƒ

Aprogrammer.Player ๊ฐ€ ๋œ๋‹ค.

namespace Aprogrammer
{
    class Player //Aprogrammer.Player์™€ ๋™์น˜
    {

    }
    class Inventory
    {

    }
    class Pet
    {

    }
    class Monster
    {

    }
}
namespace Bprogrammer
{
    class Player
    {

    }
    class Inventory
    {

    }
    class Pet
    {

    }
    class Monster
    {

    }
}
728x90