ν¬ν€ 무λ£λ²μ μ¬μ©νκΈ°(1) ν¬ν€ IDλ°μμ μν¬νΈ, λ°©μμ±
2022λ κΈ°μ€μΌλ‘ κ³Όκ±°μ λ¬Έμλλ‘ λ°λΌνλ©΄ ν¬ν€μ΄ μλ μ μλ€.
ν΄λΉ κΈμ 2022λ 1μ 4μΌ κΈ°μ€μΌλ‘ ν¬ν€PUN2κ° λμκ°λ κ²μ νμΈνκ³ μμ±νλ κΈμ΄λ€.
μμμ λ©ν°νλ μ΄μ΄ κ²μμ μ μ λ λ¬΄λ£ ν¬ν€μΌλ‘ μμ©κ°λ₯νλ€.
μλ ν¬ν€ μ¬μ΄νΈμ κ°μ νμκ°μ μ ν λ€μμ μ΄ν리μΌμ΄μ μμ±μ λλ₯΄κ³
μ λΉν νλ‘μ νΈ μ΄λ¦μ μ¨μ£Όλ©΄ IDκ° λ¬λ€.
https://www.photonengine.com/ko-KR/Photon
κΈλ‘λ² ν¬λ‘μ€ νλ«νΌ μ€μκ° κ²μ κ°λ° | Photon Engine
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www.photonengine.com
μ λν° μμ λ§ν¬, λ§ν¬μμ μμ μ λ€μ΄λ‘λ ν μν¬νΈ μμΌμ€λ€.
μν¬νΈ μν¬ λ IDλ₯Ό μμ±ν΄μ€λ€.
PUN 2 - FREE | Network | Unity Asset Store
PUN 2 - FREE | λ€νΈμν¬ | Unity Asset Store
Get the PUN 2 - FREE package from Exit Games and speed up your game development process. Find this & other λ€νΈμν¬ options on the Unity Asset Store.
assetstore.unity.com
μ΅μ λ²μ ν¬ν€Pun
using Photon.Pun;μ λ¬μμ£Όκ³
public class NetworkManager : MonoBehaviourPunCallbacks
{
}
μ΄λ κ² MonoBehaviourPunCallbacksλ₯Ό μμν΄μ£Όλ©΄ ν¬ν€ ν΄λμ€μ ν¨μλ€μ μ€λ²λΌμ΄λ©ν΄μ μ¬μ©ν μ μλ€.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Photon.Pun;
public class NetworkManager : MonoBehaviourPunCallbacks
{
}
ν¬ν€ ν΄λμ€λ₯Ό ν΅ν΄ μ¬μ©ν μ μλ ν¨μλ€μ λ³Ό μ μλ 곡μλ¬Έμμ΄λ€.
ν¬ν€ ννμ΄μ§μ μμ΅μκΉμ§ μ μμ±λμ΄ μμΌλ
νλμ© λ°λΌνλ€λ³΄λ©΄ κ·Όμ¬ν μκ·λͺ¨ λ€νΈμν¬ κ²μμ λ§λ€ μ μμ κ²μ΄λ€.
μκ° | κ΄μ μμ§ (photonengine.com)
Introduction | Photon Engine
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doc.photonengine.com
Photon Unity Networking 2: MonoBehaviourPunCallbacks Class Reference
This class provides a .photonView and all callbacks/events that PUN can call. Override the events/methods you want to use. More... This class provides a .photonView and all callbacks/events that PUN can call. Override the events/methods you want to use. By
doc-api.photonengine.com
κ΄μ μ λν° λ€νΈμνΉ 2: λͺ¨λ Ένλνμ½λ°± ν΄λμ€ μ°Έμ‘° (photonengine.com)
Photon Unity Networking 2: MonoBehaviourPunCallbacks Class Reference
This class provides a .photonView and all callbacks/events that PUN can call. Override the events/methods you want to use. More... This class provides a .photonView and all callbacks/events that PUN can call. Override the events/methods you want to use. By
doc-api.photonengine.com
μλ μ½λλ κ°λ¨ν ν¬ν€ν΄λμ€ λ΄ ν¨μλ€μ μ€λ²λΌμ΄λ©ν΄μ
λ§μ€ν° μ°κ²°, λλ€ λ£Έ μ μ₯ μλ, λ°©μ μ₯μ΄ μλλ©΄ λ°©μ΄ μμ±λμ§ μμμμ λ‘κ·Έλ‘ λ°μ°κ³ λ°© μμ±,
μμ±λ λ°©μ μ μ₯νλ κ²κΉμ§ λ‘κ·Έλ‘ νμΈνλ μ½λμ΄λ€.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Photon.Pun;
//μμ λ°μ ν¬ν€ν΄λμ€μ ν¨μλ€μ μ¬μ μν΄μ μ΄λ€.
public class NetworkManager : MonoBehaviourPunCallbacks
{
private void Awake()
{
PhotonNetwork.AutomaticallySyncScene = true;
Debug.Log("TEST");
//ν¬ν€ λ€νΈμν¬μ μ μ
PhotonNetwork.GameVersion = "1.0";
PhotonNetwork.NickName = "test";
PhotonNetwork.ConnectUsingSettings();
}
//μ°κ²°λμμ λ μνλλ μ΄λ²€νΈ ν¨μ
public override void OnConnectedToMaster()
{
Debug.Log("OnConnectedToMaster() λ§μ€ν°μ μ°κ²°λμλ€");
PhotonNetwork.JoinRandomRoom();
}
// λλ€ λ£Έ μ
μ₯μ μ€ν¨νμ λ νΈμΆ λλ ν¨μ
public override void OnJoinRandomFailed(short returnCode, string message)
{
Debug.Log("λ°©μ΄ μμ");
PhotonNetwork.CreateRoom("TEST");
}
public override void OnCreatedRoom()
{
Debug.Log("OnCreatedRoom() λ£Έμ λ§λλ λ° μ±κ³΅νλ€");
}
public override void OnJoinedRoom()
{
Debug.Log("OnJoinedRoom() λ£Έμ λ€μ΄μλ€");
}
}