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hELLO ยท Designed By ์ •์ƒ์šฐ.
Rainbow๐ŸŒˆCoder

My dev Note๐Ÿ“’

Unity/์œ ๋‹ˆํ‹ฐ ํฌํ†ค(๋„คํŠธ์›Œํฌ)

ํฌํ†ค ๋ฌด๋ฃŒ๋ฒ„์ „ ์‚ฌ์šฉํ•˜๊ธฐ(1) ํฌํ†ค ID๋ฐ›์•„์„œ ์ž„ํฌํŠธ, ๋ฐฉ์ƒ์„ฑ

2022. 1. 4. 10:33
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2022๋…„ ๊ธฐ์ค€์œผ๋กœ ๊ณผ๊ฑฐ์˜ ๋ฌธ์„œ๋Œ€๋กœ ๋”ฐ๋ผํ•˜๋ฉด ํฌํ†ค์ด ์•ˆ๋  ์ˆ˜ ์žˆ๋‹ค.

ํ•ด๋‹น ๊ธ€์€ 2022๋…„ 1์›” 4์ผ ๊ธฐ์ค€์œผ๋กœ ํฌํ†คPUN2๊ฐ€ ๋Œ์•„๊ฐ€๋Š” ๊ฒƒ์„ ํ™•์ธํ•˜๊ณ  ์ž‘์„ฑํ•˜๋Š” ๊ธ€์ด๋‹ค.

 

 

์†Œ์ˆ˜์˜ ๋ฉ€ํ‹ฐํ”Œ๋ ˆ์ด์–ด ๊ฒŒ์ž„์˜ ์œ ์ €๋Š” ๋ฌด๋ฃŒ ํฌํ†ค์œผ๋กœ ์ˆ˜์šฉ๊ฐ€๋Šฅํ•˜๋‹ค.

 

 

์•„๋ž˜ ํฌํ†ค ์‚ฌ์ดํŠธ์— ๊ฐ€์„œ ํšŒ์›๊ฐ€์ž…์„ ํ•œ ๋‹ค์Œ์— ์–ดํ”Œ๋ฆฌ์ผ€์ด์…˜ ์ƒ์„ฑ์„ ๋ˆ„๋ฅด๊ณ 

์ ๋‹นํžˆ ํ”„๋กœ์ ํŠธ ์ด๋ฆ„์„ ์จ์ฃผ๋ฉด ID๊ฐ€ ๋œฌ๋‹ค. 

 

https://www.photonengine.com/ko-KR/Photon

 

๊ธ€๋กœ๋ฒŒ ํฌ๋กœ์Šค ํ”Œ๋žซํผ ์‹ค์‹œ๊ฐ„ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ | Photon Engine

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www.photonengine.com

์œ ๋‹ˆํ‹ฐ ์—์…‹๋งํฌ, ๋งํฌ์—์„œ ์—์…‹์„ ๋‹ค์šด๋กœ๋“œ ํ›„ ์ž„ํฌํŠธ ์‹œ์ผœ์ค€๋‹ค.

์ž„ํฌํŠธ ์‹œํ‚ฌ ๋•Œ ID๋ฅผ ์ž‘์„ฑํ•ด์ค€๋‹ค.

 

PUN 2 - FREE | Network | Unity Asset Store

 

PUN 2 - FREE | ๋„คํŠธ์›Œํฌ | Unity Asset Store

Get the PUN 2 - FREE package from Exit Games and speed up your game development process. Find this & other ๋„คํŠธ์›Œํฌ options on the Unity Asset Store.

assetstore.unity.com

์ตœ์‹  ๋ฒ„์ „ ํฌํ†คPun

using Photon.Pun;์„ ๋‹ฌ์•„์ฃผ๊ณ 

public class NetworkManager : MonoBehaviourPunCallbacks
{

}

์ด๋ ‡๊ฒŒ MonoBehaviourPunCallbacks๋ฅผ ์ƒ์†ํ•ด์ฃผ๋ฉด ํฌํ†ค ํด๋ž˜์Šค์˜ ํ•จ์ˆ˜๋“ค์„ ์˜ค๋ฒ„๋ผ์ด๋”ฉํ•ด์„œ ์‚ฌ์šฉํ•  ์ˆ˜ ์žˆ๋‹ค.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Photon.Pun;

public class NetworkManager : MonoBehaviourPunCallbacks
{

}

ํฌํ†ค ํด๋ž˜์Šค๋ฅผ ํ†ตํ•ด ์‚ฌ์šฉํ•  ์ˆ˜ ์žˆ๋Š” ํ•จ์ˆ˜๋“ค์„ ๋ณผ ์ˆ˜ ์žˆ๋Š” ๊ณต์‹๋ฌธ์„œ์ด๋‹ค.

ํฌํ†ค ํ™ˆํŽ˜์ด์ง€์— ์ž์Šต์„œ๊นŒ์ง€ ์ž˜ ์ž‘์„ฑ๋˜์–ด ์žˆ์œผ๋‹ˆ

ํ•˜๋‚˜์”ฉ ๋”ฐ๋ผํ•˜๋‹ค๋ณด๋ฉด ๊ทผ์‚ฌํ•œ ์†Œ๊ทœ๋ชจ ๋„คํŠธ์›Œํฌ ๊ฒŒ์ž„์„ ๋งŒ๋“ค ์ˆ˜ ์žˆ์„ ๊ฒƒ์ด๋‹ค.

์†Œ๊ฐœ | ๊ด‘์ž ์—”์ง„ (photonengine.com)

 

Introduction | Photon Engine

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doc.photonengine.com

 

Photon Unity Networking 2: MonoBehaviourPunCallbacks Class Reference

This class provides a .photonView and all callbacks/events that PUN can call. Override the events/methods you want to use. More... This class provides a .photonView and all callbacks/events that PUN can call. Override the events/methods you want to use. By

doc-api.photonengine.com

๊ด‘์ž ์œ ๋‹ˆํ‹ฐ ๋„คํŠธ์›Œํ‚น 2: ๋ชจ๋…ธํ–‰๋™ํŽ€์ฝœ๋ฐฑ ํด๋ž˜์Šค ์ฐธ์กฐ (photonengine.com)

 

Photon Unity Networking 2: MonoBehaviourPunCallbacks Class Reference

This class provides a .photonView and all callbacks/events that PUN can call. Override the events/methods you want to use. More... This class provides a .photonView and all callbacks/events that PUN can call. Override the events/methods you want to use. By

doc-api.photonengine.com

์•„๋ž˜ ์ฝ”๋“œ๋Š” ๊ฐ„๋‹จํ•œ ํฌํ†คํด๋ž˜์Šค ๋‚ด ํ•จ์ˆ˜๋“ค์„ ์˜ค๋ฒ„๋ผ์ด๋”ฉํ•ด์„œ

๋งˆ์Šคํ„ฐ ์—ฐ๊ฒฐ, ๋žœ๋ค ๋ฃธ ์ž…์žฅ ์‹œ๋„, ๋ฐฉ์ž…์žฅ์ด ์•ˆ๋˜๋ฉด ๋ฐฉ์ด ์ƒ์„ฑ๋˜์ง€ ์•Š์•˜์Œ์„ ๋กœ๊ทธ๋กœ ๋›ฐ์šฐ๊ณ  ๋ฐฉ ์ƒ์„ฑ,

์ƒ์„ฑ๋œ ๋ฐฉ์— ์ž…์žฅํ•˜๋Š” ๊ฒƒ๊นŒ์ง€ ๋กœ๊ทธ๋กœ ํ™•์ธํ•˜๋Š” ์ฝ”๋“œ์ด๋‹ค. 

 

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Photon.Pun;
                                              //์ƒ์† ๋ฐ›์€ ํฌํ†คํด๋ž˜์Šค์˜ ํ•จ์ˆ˜๋“ค์„ ์žฌ์ •์˜ํ•ด์„œ ์“ด๋‹ค.
public class NetworkManager : MonoBehaviourPunCallbacks
{
    private void Awake()
    {
        PhotonNetwork.AutomaticallySyncScene = true;

        Debug.Log("TEST");
        //ํฌํ†ค ๋„คํŠธ์›Œํฌ์— ์ ‘์†
        PhotonNetwork.GameVersion = "1.0";
        PhotonNetwork.NickName = "test";
        PhotonNetwork.ConnectUsingSettings();
    }
        //์—ฐ๊ฒฐ๋˜์—ˆ์„ ๋•Œ ์ˆ˜ํ–‰๋˜๋Š” ์ด๋ฒคํŠธ ํ•จ์ˆ˜
    public override void OnConnectedToMaster()
    {
        Debug.Log("OnConnectedToMaster() ๋งˆ์Šคํ„ฐ์— ์—ฐ๊ฒฐ๋˜์—ˆ๋‹ค");
        PhotonNetwork.JoinRandomRoom();
    }
    // ๋žœ๋ค ๋ฃธ ์ž…์žฅ์— ์‹คํŒจํ–ˆ์„ ๋•Œ ํ˜ธ์ถœ ๋˜๋Š” ํ•จ์ˆ˜
    public override void OnJoinRandomFailed(short returnCode, string message)
    {
        Debug.Log("๋ฐฉ์ด ์—†์Œ");
        PhotonNetwork.CreateRoom("TEST");
    }
    public override void OnCreatedRoom()
    {
        Debug.Log("OnCreatedRoom() ๋ฃธ์„ ๋งŒ๋“œ๋Š” ๋ฐ ์„ฑ๊ณตํ–ˆ๋‹ค");
    }
    public override void OnJoinedRoom()
    {
        Debug.Log("OnJoinedRoom() ๋ฃธ์— ๋“ค์–ด์™”๋‹ค");
    }

}
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'Unity > ์œ ๋‹ˆํ‹ฐ ํฌํ†ค(๋„คํŠธ์›Œํฌ)' ์นดํ…Œ๊ณ ๋ฆฌ์˜ ๋‹ค๋ฅธ ๊ธ€

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    Rainbow๐ŸŒˆCoder
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    ๋ชฐ๋ผ๋„ ๊ฒฐ๊ตญ์€ ์•„๋Š” ๊ฐœ๋ฐœ์ž, ๊ทธ๋Ÿฐ ์‚ฌ๋žŒ์ด ๋˜๊ธฐ ์œ„ํ•œ ๋งค์ผ์˜ ํ•œ๊ฑธ์Œ

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