Unity/์œ ๋‹ˆํ‹ฐ ํฌํ†ค(๋„คํŠธ์›Œํฌ)

    ํฌํ†ค ๋ฌด๋ฃŒ๋ฒ„์ „ ์‚ฌ์šฉํ•˜๊ธฐ(4) RPC

    ์œ ์ €๋“ค์ด ํ•จ์ˆ˜๋ฅผ ์‹คํ–‰ํ•˜๋ฉด ๋‹ค๋ฅธ ์œ ์ €๋“ค๋„ ๊ทธ ์ƒํƒœ๋ฅผ ๋ณผ ์ˆ˜ ์žˆ๊ฒŒ RPCํ•จ์ˆ˜๋ฅผ ์‚ฌ์šฉํ•ด์•ผํ•œ๋‹ค. ๊ฐ€๋ น, ์ด์•Œ ํ”„๋ฆฌํŽฉ์„ ์ƒ์„ฑ์‹œํ‚ค๋Š” FireBullet()์„ ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ์‹คํ–‰ํ•˜์˜€๊ณ , ์ด ๋™์ž‘ ์ƒํƒœ๋ฅผ ๋‹ค๋ฅธ ํ”Œ๋ ˆ์ด์–ด๋“ค๋„ ๋ณด๊ฒŒ ํ•˜๊ธฐ ์œ„ํ•ด์„œ๋Š” ์•„๋ž˜์™€ ๊ฐ™์€ ์ž‘์—…์ด ํ•„์š”ํ•˜๋‹ค. [PunRPC] public void FireBullet() { Instantiate(Resources.Load("bullet"),transform.position,transform.rotation); } if(Input.GetKeyDown(KeyCode.Space)) { //FireBullet(); //ํ•จ์ˆ˜๋ฅผ ์‹คํ–‰ํ•˜๊ณ , ๊ทธ ํ•จ์ˆ˜๋ฅผ ์‹คํ–‰ํ–ˆ๋‹ค๋Š” ๊ฒƒ์„ ๋‹ค๋ฅธ ํ”Œ๋ ˆ์ด์–ด์—๊ฒŒ ์ „๋‹ฌ photonView.RPC("FireBullet",RpcTarget.AllViaSer..

    ํฌํ†ค ๋ฌด๋ฃŒ๋ฒ„์ „ ์‚ฌ์šฉํ•˜๊ธฐ(3) ์ด๋™์‹œ ๋ถ€๋“œ๋Ÿฝ๊ฒŒ ๋ณด์ด๊ธฐ ์œ„ํ•œ Lerp ์ถ”๊ฐ€

    ์•ž์„  ๊ธ€๊ณผ ์ด์–ด์„œ ์ž‘์„ฑํ•˜๋Š” ๊ฒƒ์ž…๋‹ˆ๋‹ค. Transform View ์ปดํฌ๋„ŒํŠธ๋ฅผ ๋นผ๋„ ์ž˜ ์ž‘๋™ํ•˜๋Š” ์ฝ”๋“œ + ์ฃผ์„ using System.Collections; using System.Collections.Generic; using UnityEngine; using Photon.Pun; using Photon.Realtime; //๊ด€์ธก ์ปจํŠธ๋กค๋Ÿฌ //์ƒํƒœ๋ณ€ํ™” ๊ด€์ธก(๋ฐ์ดํ„ฐ์˜ ์ฃผ๊ณ ๋ฐ›์Œ) public class playerController : MonoBehaviourPunCallbacks, IPunObservable { private Vector3 curPos; private Quaternion curRot; void Start() { } void Update() { if(photonView.IsMine)//๋‚ด๊ฐ€ ํด..

    ํฌํ†ค ๋ฌด๋ฃŒ๋ฒ„์ „ ์‚ฌ์šฉํ•˜๊ธฐ(2) ํ”Œ๋ ˆ์ด์–ด ๋‹ค์ˆ˜ ์ƒ์„ฑ๊ณผ ์ƒํ˜ธ ์ƒํƒœ ๋™๊ธฐํ™”๋ฅผ ์œ„ํ•œ ๊ธฐ์ดˆ์ž‘์—…

    ํฌํ†ค ๋ฌด๋ฃŒ๋ฒ„์ „ ์‚ฌ์šฉํ•˜๊ธฐ(2) ํ”Œ๋ ˆ์ด์–ด ๋‹ค์ˆ˜ ์ƒ์„ฑ๊ณผ ์ƒํ˜ธ ์ƒํƒœ ๋™๊ธฐํ™”๋ฅผ ์œ„ํ•œ ๊ธฐ์ดˆ์ž‘์—…

    ์•ž์„  ๊ธ€๊ณผ ์ด์–ด์„œ ์ž‘์„ฑํ•˜๋Š” ๊ฒƒ์ž…๋‹ˆ๋‹ค. ์ ๋‹นํžˆ ์บก์Š ํ•˜๋‚˜ ๋งŒ๋“ค๊ณ  ์ด๋ฆ„์€ player. rigidbody์ปดํฌ๋„ŒํŠธ์™€ PlayerController ํ•˜๋‚˜ ๋‹ฌ์•„์ฃผ๊ณ (์ถ”ํ›„ ์ž‘์„ฑ), Photon View ์ปดํฌ๋„ŒํŠธ์™€ Photon Transform View ์ปดํฌ๋„ŒํŠธ๋„ ๋‹ฌ์•„์ค€๋‹ค. player๊ฐ€ ์›€์ง์ผ ์ง€๋ฉด์ด ๋  ํ๋ธŒ ํ•˜๋‚˜ ์ƒ์„ฑํ•˜์—ฌ x์™€ z์˜ Scale ๊ฐ’์„ ์ž์œ ๋กญ๊ฒŒ ์กฐ์ •. ์ด ์บก์Š์€ ํ”Œ๋ ˆ์ด์–ด๋กœ ํ™œ๋™ํ•  ๊ฒƒ์ด๋‹ค. ์ด ์บก์Š์„ Resources ํด๋”๋ฅผ ์ƒˆ๋กœ๋งŒ๋“ค์–ด์„œ ๊ทธ ์•ˆ์— ํ”„๋ฆฌํŽฉ์œผ๋กœ ๋งŒ๋“ค๊ณ  ํ•˜์ด์–ด๋ผํ‚ค ์ฐฝ ์œ„์— ์žˆ๋Š” player๋Š” ์ง€์šด๋‹ค. ๋„คํŠธ์›Œํฌ๋งค๋‹ˆ์ €.cs๋ฅผ ์•„๋ž˜์™€ ๊ฐ™์ด ์ˆ˜์ •ํ•ด์ค€๋‹ค. public GameObject playerprefab; public Transform spawnspot; void SpawnPlayer() { /..

    ํฌํ†ค ๋ฌด๋ฃŒ๋ฒ„์ „ ์‚ฌ์šฉํ•˜๊ธฐ(1) ํฌํ†ค ID๋ฐ›์•„์„œ ์ž„ํฌํŠธ, ๋ฐฉ์ƒ์„ฑ

    2022๋…„ ๊ธฐ์ค€์œผ๋กœ ๊ณผ๊ฑฐ์˜ ๋ฌธ์„œ๋Œ€๋กœ ๋”ฐ๋ผํ•˜๋ฉด ํฌํ†ค์ด ์•ˆ๋  ์ˆ˜ ์žˆ๋‹ค. ํ•ด๋‹น ๊ธ€์€ 2022๋…„ 1์›” 4์ผ ๊ธฐ์ค€์œผ๋กœ ํฌํ†คPUN2๊ฐ€ ๋Œ์•„๊ฐ€๋Š” ๊ฒƒ์„ ํ™•์ธํ•˜๊ณ  ์ž‘์„ฑํ•˜๋Š” ๊ธ€์ด๋‹ค. ์†Œ์ˆ˜์˜ ๋ฉ€ํ‹ฐํ”Œ๋ ˆ์ด์–ด ๊ฒŒ์ž„์˜ ์œ ์ €๋Š” ๋ฌด๋ฃŒ ํฌํ†ค์œผ๋กœ ์ˆ˜์šฉ๊ฐ€๋Šฅํ•˜๋‹ค. ์•„๋ž˜ ํฌํ†ค ์‚ฌ์ดํŠธ์— ๊ฐ€์„œ ํšŒ์›๊ฐ€์ž…์„ ํ•œ ๋‹ค์Œ์— ์–ดํ”Œ๋ฆฌ์ผ€์ด์…˜ ์ƒ์„ฑ์„ ๋ˆ„๋ฅด๊ณ  ์ ๋‹นํžˆ ํ”„๋กœ์ ํŠธ ์ด๋ฆ„์„ ์จ์ฃผ๋ฉด ID๊ฐ€ ๋œฌ๋‹ค. https://www.photonengine.com/ko-KR/Photon ๊ธ€๋กœ๋ฒŒ ํฌ๋กœ์Šค ํ”Œ๋žซํผ ์‹ค์‹œ๊ฐ„ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ | Photon Engine Cookie Settings Photon uses cookies to identify you as logged-in user, to improve your experience and for marketing. Review a..