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hELLO ยท Designed By ์ •์ƒ์šฐ.
Rainbow๐ŸŒˆCoder

My dev Note๐Ÿ“’

C#/์ด๊ฒƒ์ด C#์ด๋‹ค

24. C# ํ˜•์‹ ๋ณ€ํ™˜ ์—ฐ์‚ฐ์„ ์œ„ํ•œ ์—ฐ์‚ฐ์ž, is์™€ as

2022. 2. 11. 14:11
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์—ฐ์‚ฐ์ž ์„ค๋ช…
is ๊ฐ์ฒด๊ฐ€ ํ•ด๋‹น ํ˜•์‹์— ํ•ด๋‹นํ•˜๋Š”์ง€ ๊ฒ€์‚ฌํ•˜์—ฌ ๊ทธ ๊ฒฐ๊ณผ๋ฅผ bool ๊ฐ’์œผ๋กœ ๋ฐ˜ํ™˜ํ•œ๋‹ค
(๊ฐ์ฒด(ํž™์„ ๊ฐ€๋ฆฌํ‚ค๋Š” ๋ณ€์ˆ˜)๊ฐ€ ์ฐพ๊ณ  ์žˆ๋Š” ์ƒ์„ฑ์ž ํ˜•์‹์„ ๊ฐ€๋ฆฌํ‚ค๋Š”๊ฒŒ ๋งž๋Š”์ง€๋ฅผ ํ™•์ธ!!! ๋‹ค๋ฅธ ์ƒ์„ฑ์ž ํ˜•์‹์„ ๊ฐ€๋ฆฌํ‚ฌ ์ˆ˜๋„ ์žˆ์œผ๋‹ˆ๊นŒ)
as ์บ์ŠคํŠธ. ๋ง๊ทธ๋Œ€๋กœ ํ˜•์‹ ๋ณ€ํ™˜!
ํ˜•์‹ ๋ณ€ํ™˜ ์—ฐ์‚ฐ์ž์™€ ๊ฐ™์€ ์—ญํ• ์„ ํ•œ๋‹ค.
(์•„๋ฌด๋ฆฌ ์ƒ์„ฑ์ž ํ˜•์‹์„ ๊ฐ€๋ฅดํ‚ฌ์ง€ ์–ธ์ • ์™„๋ฒฝํ•˜๊ฒŒ ํ˜•๋ณ€ํ™˜ํ•˜๊ธฐ ์œ„ํ•ด์„œ๋Š”
๋ณ€์ˆ˜ ์ž์ฒด๋„ ๊ทธ ์„ ์–ธ์„ ๊ฐ™์€ ํ˜•์œผ๋กœ ์ง€์ •ํ•ด์ฃผ์–ด์•ผ ํ•œ๋‹ค.)
๋‹ค๋งŒ ํ˜•์‹ ๋ณ€ํ™˜ ์—ฐ์‚ฐ์ž๊ฐ€ ๋ณ€ํ™˜์— ์‹คํŒจํ•˜๋Š” ๊ฒฝ์šฐ ์˜ˆ์™ธ๋ฅผ ๋˜์ง€๋Š” ๋ฐ˜๋ฉด์—
as ์—ฐ์‚ฐ์ž๋Š” ๊ฐ์ฒด ์ฐธ์กฐ๋ฅผ null๋กœ ๋งŒ๋“ ๋‹ค๋Š” ๊ฒƒ์ด ๋‹ค๋ฅด๋‹ค.

as ์‚ฌ์šฉ ๋ฐฉ๋ฒ•


 

 

            Mammal mammal3 = new Cat();
            if (mammal3 is Cat)
            {
                Cat cat2 = mammal3 as Cat;
                cat2.Meow();
            }


 

            Mammal mammal3 = new Cat(); 
            if (mammal3 is Cat)
            {
                Cat cat2 = (Cat)mammal3;
                cat2.Meow();
            }


๊ธฐ๋ฐ˜ ํด๋ž˜์Šค ๋ณ€์ˆ˜์˜€๋‹ค๋ฉด

๊ฒฐ๊ตญ ์ž์‹ ํด๋ž˜์Šค ์ƒ์„ฑ์ž๋ฅผ ํ• ๋‹นํ•˜๊ธฐ ์œ„ํ•ด new ์ž์‹ํด๋ž˜์Šค์‹๋ณ„์ž() ๋ถˆ๋Ÿฌ์„œ ์ฐธ์กฐ ์„ค์ • ๋ฐ”๊ฟ”์ฃผ๊ณ ,

๋‹ค์‹œ ์ž์‹ํด๋ž˜์Šค ๋ณ€์ˆ˜์—๋‹ค as ํ‚ค์›Œ๋“œ ์“ฐ๊ฑฐ๋‚˜ (๊ฐ•์ œ ํ˜•๋ณ€ํ™˜)ํ‚ค์›Œ๋“œ๋ฅผ ์จ์„œ ๋ณต์‚ฌํ•ด์ฃผ์–ด์•ผ ํ•œ๋‹ค.~~~

 

๋‘˜๋‹ค ์ถœ๋ ฅ ๊ฒฐ๊ณผ๊ฐ€ ๋˜‘๊ฐ™๊ณ 

Meow()๋ฅผ ์ •์ƒ์ ์œผ๋กœ ํ˜ธ์ถœํ•œ๋‹ค.

 

์ผ๋ฐ˜์ ์œผ๋กœ (Dog)๋‚˜ (Mammal) ๊ผด๋กœ ์ˆ˜ํ–‰ํ•˜๋Š” ํ˜•์‹ ๋ณ€ํ™˜ ๋Œ€์‹  as ์—ฐ์‚ฐ์ž๋ฅผ ์‚ฌ์šฉํ•˜๋Š” ์ชฝ์„ ๊ถŒ์žฅํ•œ๋‹ค!

(๋นŒ ์™€๊ทธ๋„ˆ, [Effective C3]์ฐธ์กฐ)

ํ˜•์‹ ๋ณ€ํ™˜์— ์‹คํŒจํ•˜๋”๋ผ๋„ ์˜ˆ์™ธ๊ฐ€ ์ผ์–ด๋‚˜ ๊ฐ‘์ž๊ธฐ ์ฝ”๋“œ์˜ ์‹คํ–‰์ด ์ ํ”„ํ•˜๋Š” ์ผ์ด ์—†์œผ๋ฏ€๋กœ

์ฝ”๋“œ๋ฅผ ๊ด€๋ฆฌํ•˜๊ธฐ๊ฐ€ ๋” ์ˆ˜์›”ํ•˜๊ธฐ ๋•Œ๋ฌธ์ด๋‹ค.

๋‹จ, as ์—ฐ์‚ฐ์ž๋Š” ์ฐธ์กฐ ํ˜•์‹์— ๋Œ€ํ•ด์„œ๋งŒ ์‚ฌ์šฉ์ด ๊ฐ€๋Šฅํ•˜๋ฏ€๋กœ

๊ฐ’ ํ˜•์‹์˜ ๊ฐ์ฒด๋Š” ๊ธฐ์กด์˜ ํ˜•์‹ ๋ณ€ํ™˜ ์—ฐ์‚ฐ์ž๋ฅผ ์‚ฌ์šฉํ•ด์•ผ ํ•œ๋‹ค.

using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using static System.Console;

namespace UsingOut
{
    class Mammal
    {
        public void Nurse()
        {
            WriteLine("์ž์‹์„ ์–‘์œกํ•˜๋Š” ์ค‘...");
        }

    }
    class Dog: Mammal
    {
        public void Bark() 
        {
            WriteLine("Bark!");
        }
    }

    class MainApp
    {
        static void Main(string[] args)
        {
            Dog dog = new Dog();

            Mammal mammal = dog as Mammal;
            if (mammal != null)
            {
                mammal.Nurse();
            }
            else
            {
                WriteLine("์ด์ƒํ•œ ์ฝ”๋“œ");
            }
        }
    }
}

<์ถœ๋ ฅ ๊ฒฐ๊ณผ>

์ž์‹์„ ์–‘์œกํ•˜๋Š” ์ค‘...

<์˜ˆ์ œ>

using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using static System.Console;

namespace UsingOut
{
    class Mammal
    {
        public void Nurse() { }
    }
    class Dog: Mammal
    {
        public void Bark() 
        {
            WriteLine("Bark!");
        }
    }
    class Rabbit : Mammal
    {
        public void Jump() { }
    }
    class Whale : Mammal
    {
        public void Swim() { }
    }
    class Cat : Mammal
    {
        public void Meow() 
        {
            WriteLine("Meow!");
        }
    }
    class MainApp
    {
        static void Main(string[] args)
        {
            Mammal mammal1 = new Dog();
            Dog dog;

            if(mammal1 is Dog)
            {
                dog = (Dog)mammal1; //mammal1 ๊ฐ์ฒด๊ฐ€ Dog ํ˜•์‹์ž„์„ ํ™•์ธํ–ˆ์œผ๋ฏ€๋กœ ์•ˆ์ „ํ•˜๊ฒŒ ํ˜•๋ณ€ํ™˜
                dog.Bark();
            }

            Mammal mammal2 = new Cat();
            Cat cat = mammal2 as Cat;
            if (cat != null) //mammal2๊ฐ€ Cat ํ˜•์‹ ๋ณ€ํ™˜์— ์‹คํŒจํ–ˆ๋‹ค๋ฉด cat์€ null์ด ๋œ๋‹ค.
            { //ํ•˜์ง€๋งŒ ์ด ์ฝ”๋“œ์—์„œ mammal2๋Š” Catํ˜•์‹์— ํ•ด๋‹นํ•˜๋ฏ€๋กœ ์•ˆ์ „ํ•˜๊ฒŒ ์บ์ŠคํŠธ๋˜์—ˆ์œผ๋ฏ€๋กœ
                cat.Meow(); //(1)๋‚˜ํƒ€๋‚จ
            }

            //mammal1 = new Cat(); //ํ•ด๋‹น ์ฃผ์„์„ ํ’€๋ฉด (2)์ด ๋‚˜ํƒ€๋‚จ
            Cat cat2 = mammal1 as Cat;
            if (cat2 != null)
            {
                cat2.Meow(); //(2)๋‚˜ํƒ€๋‚˜์ง€ ์•Š์Œ
            }
            else
                WriteLine("cat2 is not a Cat!");
        }
    }
}

<์ถœ๋ ฅ>

Bark!
Meow!
cat2 is not a Cat!

<๋ณ€ํ˜• ์˜ˆ์ œ>

using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using static System.Console;

namespace UsingOut
{
    class Mammal
    {
        public void Nurse() { }
    }
    class Dog: Mammal
    {
        public void Bark() 
        {
            WriteLine("Bark!");
        }
    }
    class Rabbit : Mammal
    {
        public void Jump() { }
    }
    class Whale : Mammal
    {
        public void Swim() { }
    }
    class Cat : Mammal
    {
        public void Meow() 
        {
            WriteLine("Meow!");
        }
    }
    class MainApp
    {
        static void Main(string[] args)
        {
            Mammal mammal1 = new Dog();
            Dog dog;

            if(mammal1 is Dog)
            {
                dog = (Dog)mammal1;
                dog.Bark();
            }

            Mammal mammal2 = new Cat();
            Cat cat = mammal2 as Cat;
            if (cat != null)
            {
                cat.Meow(); //(1)๋‚˜ํƒ€๋‚จ
            }

            mammal1 = new Cat(); //ํ•ด๋‹น ์ฃผ์„์„ ํ’€๋ฉด (2)์ด ๋‚˜ํƒ€๋‚จ
            Cat cat2 = mammal1 as Cat;
            if (cat2 != null)
            {
                cat2.Meow(); //(2)๋‚˜ํƒ€๋‚จ
            }
            else
                WriteLine("cat2 is not a Cat!"); //(3)๋‚˜ํƒ€๋‚˜์ง€ ์•Š์Œ
        }
    }
}

<์ถœ๋ ฅ ๊ฒฐ๊ณผ>

Bark!
Meow!
Meow!

 

 

์š”์•ฝ

 

<1>

            Mammal mammal1 = new Dog();
            Dog dog;

            if(mammal1 is Dog)
            {
                dog = (Dog)mammal1; //mammal1 ๊ฐ์ฒด๊ฐ€ Dog ํ˜•์‹์ž„์„ ํ™•์ธํ–ˆ์œผ๋ฏ€๋กœ
                                    //์•ˆ์ „ํ•˜๊ฒŒ ํ˜•์‹ ๋ณ€ํ™˜์„ ํ•ด์ค€๋‹ค.
                dog.Bark();
            }
Bark!

<2>

            Mammal mammal1 = new Dog();
            if(mammal1 is Dog)
            {
                Dog dog = (Dog)mammal1;
                dog.Bark();
            }
Bark!

<3>

            Mammal mammal1 = new Dog();
            if(mammal1 is Dog)
            {
                Dog dog = mammal1 as Dog;
                dog.Bark();
            }
Bark!

 

 

<๊ธฐํƒ€ ์—ฐ์Šต>

using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using static System.Console;

namespace UsingOut
{
    class Mammal
    {
        public void Nurse() { }
    }
    class Dog: Mammal
    {
        public void Bark() 
        {
            WriteLine("Bark!");
        }
    }
    class Rabbit : Mammal
    {
        public void Jump() 
        {
            WriteLine("๊นก์ถฉ๊นก์ถฉ!");
        }
    }

    class MainApp
    {
        static void Main(string[] args)
        {
            Mammal mammal1 = new Dog();
            Dog dog = mammal1 as Dog;
            dog.Bark();

            Mammal mammal2 = new Rabbit();
            Rabbit rabbit = mammal2 as Rabbit;
            if (rabbit != null)
            {
                rabbit.Jump();
            }
            else
            {
                WriteLine("์ด์ƒํ•œ ์ฝ”๋“œ");
            }
        }
    }
}

<์ถœ๋ ฅ ๊ฒฐ๊ณผ>

Bark!
๊นก์ถฉ๊นก์ถฉ!

 

 

<๊ธฐํƒ€ ์—ฐ์Šต2>

using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using static System.Console;

namespace UsingOut
{
    class Mammal
    {
        public void Nurse() { }
    }
    class Dog: Mammal
    {
        public void Bark() 
        {
            WriteLine("Bark!");
        }
    }
    class Rabbit : Mammal
    {
        public void Jump() 
        {
            WriteLine("๊นก์ถฉ๊นก์ถฉ!");
        }
    }

    class MainApp
    {
        static void Main(string[] args)
        {
            Mammal mammal1 = new Dog();
            Dog dog = mammal1 as Dog;
            dog.Bark();

            Mammal mammal2 = new Dog();
            Rabbit rabbit = mammal2 as Rabbit;
            if (rabbit != null)
            {
                rabbit.Jump();
            }
            else
            {
                WriteLine("์ด์ƒํ•œ ์ฝ”๋“œ");
            }

        }
    }
}

<์ถœ๋ ฅ ๊ฒฐ๊ณผ>

Bark!
์ด์ƒํ•œ ์ฝ”๋“œ
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