์ „์ฒด ๊ธ€

์ „์ฒด ๊ธ€

    [STL] unique๋กœ vector์—์„œ ์ค‘๋ณต ์›์†Œ ์ œ๊ฑฐํ•˜๊ธฐ : ์„  sort ํ›„ unique!

    ์šฐ์„  ํ—ค๋”๊ฐ€ ํ•„์š”ํ•˜๋‹ค. sort์™€ unique๋ฅผ ํ•จ๊ป˜ ์จ์ฃผ์–ด์•ผ ์˜๋„ ํ•œ ๋ฐ”๋Œ€๋กœ unique๋กœ vector์—์„œ ์ค‘๋ณต๋˜๋Š” ์›์†Œ๋ฅผ ์ œ๊ฑฐํ•  ์ˆ˜ ์žˆ๋‹ค. ๋‘ ๊ฐ€์ง€ ๋กœ์ง์ด ๊ฐ€๋Šฅํ•˜๋‹ค. ์ฒซ๋ฒˆ์งธ sort(result.begin(),result.end()); result.resize(unique(result.begin(),result.end())-result.begin()); ๋‘๋ฒˆ์งธ sort(result.begin(),result.end()); result.erase(unique(result.begin(), result.end()),result.end()); ๋‘ ๊ตฌ๋ฌธ์„ ๋ณด๋ฉด unique๋Š” ์ค‘๋ณต๋˜๋Š” ์›์†Œ๋“ค์ด ์ œ์™ธ๋œ ์ƒํƒœ์˜ vector์˜ ๋งˆ์ง€๋ง‰ ์›์†Œ ๋‹ค์Œ iterator๊ฐ’์„ ๋ฆฌํ„ดํ•œ๋‹ค๋Š” ๊ฒƒ์„ ๋ˆˆ์น˜์ฑŒ ์ˆ˜ ์žˆ๋‹ค. ์ฆ‰, unique๋Š”..

    [STL] map์—์„œ Value๋ฅผ ๊ธฐ์ค€์œผ๋กœ ์ •๋ ฌํ•˜๊ณ  ์‹ถ์„ ๊ฒฝ์šฐ

    [STL] map์—์„œ Value๋ฅผ ๊ธฐ์ค€์œผ๋กœ ์ •๋ ฌํ•˜๊ณ  ์‹ถ์„ ๊ฒฝ์šฐ

    ์ฐธ๊ณ ๋งํฌ: C++ STL์˜ ๊ฐ’๋ณ„๋กœ ๋งต ์ •๋ ฌ - GeeksforGeeks ํ•ด๋‹น ๋งํฌ๋ฅผ ์ฐธ๊ณ ํ•˜๋ฉด ๋œ๋‹ค. ๊ฒฐ๋ก ์€ map STL ๋‹จ๋…์œผ๋กœ๋Š” Value ๊ธฐ์ค€์œผ๋กœ sortํ•  ์ˆ˜ ์—†๋‹ค. ๋”ฐ๋ผ์„œ, Pair ๋ฅผ ๋‹ด๋Š” vector์„ ์„ ์–ธํ•˜์—ฌ map iteratior์— ๋”ฐ๋ผ ์‚ฝ์ž…ํ•ด์ฃผ๊ณ  vector์˜ Pair second๋ฅผ ๊ธฐ์ค€์œผ๋กœ ๋‹ค์‹œ sortํ•ด์•ผํ•œ๋‹ค. Sorting a Map by value in C++ STL - GeeksforGeeks A Computer Science portal for geeks. It contains well written, well thought and well explained computer science and programming articles, quizzes and practice/c..

    [STL] map

    ๋ฐ˜๋ณต๋ฌธ ๋ฐ์ดํ„ฐ ์ ‘๊ทผ (first, second) ์ธ๋ฑ์Šค ๊ธฐ๋ฐ˜ ๋ฐ˜๋ณต๋ฌธ ํ™œ์šฉํ•œ ์˜ˆ์ œ : ์ธ๋ฑ์Šค ๊ธฐ๋ฐ˜์€ iterator์„ ํ™œ์šฉํ•˜์—ฌ begin()๋ถ€ํ„ฐ end()๊นŒ์ง€ ์ฐพ๋Š”๋‹ค. //์ธ๋ฑ์Šค๊ธฐ๋ฐ˜ for (auto iter = m.begin() ; iter ! = m.end(); iter++) { cout first

    ํ™•์žฅ๋ฉ”์†Œ๋“œ

    using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; //ํ™•์žฅ ๋ฉ”์†Œ๋“œ : ๊ธฐ์กด ํด๋ž˜์Šค ๋ฐ ๋‹ค๋ฅธ ํด๋ž˜์Šค์— ์ธ์Šคํ„ด์Šค ๋ฉ”์†Œ๋“œ๋ฅผ ์ถ”๊ฐ€ํ•  ์ˆ˜ ์žˆ์–ด, ๊ธฐ๋Šฅ์„ ํ™•์žฅํ•˜๋Š” ๊ธฐ๋ฒ• //์กฐ๊ฑด 1 : static ํด๋ž˜์Šค์—ฌ์•ผ ํ•  ๊ฒƒ(MonoBehaviour๋Š” ํ•„์š”์—†์œผ๋ฏ€๋กœ ์ƒ์† ์ œ๊ฑฐ) public static class Extension { //์ฒซ๋ฒˆ์งธ ๋งค๊ฐœ ๋ณ€์ˆ˜ : ํ™•์žฅํ•˜๋ ค๊ณ  ํ•˜๋Š” ๋Œ€์ƒ //this ํ™•์žฅํ•  ํด๋ž˜์Šค ๋˜๋Š” ํ˜•์‹ public static void AddUIEvent(this GameObject go, Action action, Define.UIEvent..

    ๋‹ค์–‘ํ•˜๊ฒŒ ์ž‘์„ฑํ•  ์ˆ˜ ์žˆ๋Š” ๋žŒ๋‹ค์‹

    //๋ฌด๋ช…๋ฉ”์†Œ๋“œ//uIEvent.OnDragHandler += delegate (PointerEventData data){uIEvent.gameObject.transform.position = data.position; }; //๋žŒ๋‹ค์‹//uIEvent.OnDragHandler += (PointerEventData data) => { uIEvent.gameObject.transform.position = data.position; }; //๋žŒ๋‹ค์‹//uIEvent.OnDragHandler += (PointerEventData data) => uIEvent.gameObject.transform.position = data.position; //๋žŒ๋‹ค์‹//uIEvent.OnDragHandler += ((Pointe..

    [STL] Vector๋‚ด ์ตœ๋Œ€๊ฐ’, ์ตœ์†Œ๊ฐ’๊ณผ ๊ทธ ์ธ๋ฑ์Šค ์•Œ์•„๋‚ด๊ธฐ

    vector ์ปจํ…Œ์ด๋„ˆ์—์„œ ์ตœ๋Œ€๊ฐ’, ์ตœ์†Œ๊ฐ’์„ ๊ตฌํ•˜๊ธฐ ์œ„ํ•ด #include ๋ฅผ ์จ์ฃผ๊ณ  max_element(๋ฒกํ„ฐ.begin(), ๋ฒกํ„ฐ.end())-๋ฒกํ„ฐ.begin() ๊ตฌ๋ฌธ์„ ์ž‘์„ฑํ•˜๋ฉด ์ตœ๋Œ€๊ฐ’์˜ ์ธ๋ฑ์Šค๋ฅผ ๊ตฌํ•  ์ˆ˜ ์žˆ๋‹ค. max_element์˜ ๊ฒฐ๊ณผ๋กœ ์ตœ๋Œ€๊ฐ’์„ ๊ฐ€๋ฆฌํ‚ค๋Š” ๋ฐ˜๋ณต์ž๋ฅผ ๋ฐ˜ํ™˜ํ•˜๊ธฐ ๋•Œ๋ฌธ์ด๋‹ค. ์›๋ฆฌ : (์ตœ๋Œ€๊ฐ’์„ ๊ฐ€๋ฆฌํ‚ค๋Š” ๋ฐ˜๋ณต์ž - ๋งจ ์ฒ˜์Œ์„ ๊ฐ€๋ฆฌํ‚ค๋Š” v.begin()) ๋”๋ถˆ์–ด * ์—ฐ์‚ฐ์ž๋ฅผ ์‚ฌ์šฉํ•˜๋ฉด ์ตœ๋Œ€๊ฐ’์„ ๊ตฌํ•  ์ˆ˜ ์žˆ๋‹ค. ๋˜ํ•œ, max_element๋ฅผ ์‚ฌ์šฉํ•˜๋ฉด ์ตœ๋Œ€๊ฐ’์˜ ์ธ๋ฑ์Šค ๊ฐ’๋„ ๊ตฌํ•ด๋‚ผ ์ˆ˜ ์žˆ๋‹ค. ์ตœ์†Œ๊ฐ’๊ณผ ๊ทธ ์ธ๋ฑ์Šค๋ฅผ ๊ตฌํ•˜๊ธฐ ์œ„ํ•ด์„œ๋Š” min_element๋กœ ๋ฐ”๊ฟ”์„œ ์‚ฌ์šฉํ•ด์ฃผ๊ธฐ๋งŒ ํ•˜๋ฉด ๋œ๋‹ค. #include #include #include using namespace std; int main() { vecto..

    ์†Œ์ˆ˜ ๋น ๋ฅด๊ฒŒ ์ฐพ๊ธฐ, sqrt (), ์—๋ผํ† ์Šคํ…Œ๋„ค์Šค์˜ ์ฒด + pow()

    ์†Œ์ˆ˜ ๋น ๋ฅด๊ฒŒ ์ฐพ๊ธฐ, sqrt (), ์—๋ผํ† ์Šคํ…Œ๋„ค์Šค์˜ ์ฒด + pow()

    ๊ณต๋žต๋ฒ• : TargetNum์ด ์†Œ์ˆ˜์ธ์ง€ ์•„๋‹Œ์ง€ ํ™•์ธํ•˜๊ณ  ์‹ถ๋‹ค๋ฉด, (1) TargetNum์˜ sqrt ()๋กœ ์ œ๊ณฑ๊ทผ์„ ๊ตฌํ•˜์—ฌ ์•ฝ์ˆ˜๋ฅผ 2๋ถ€ํ„ฐ ๋ฃจํŠธTargetNum๊นŒ์ง€๋งŒ ๊ฒ€ํ† ํ•œ๋‹ค. (2) ์—๋ผํ† ์Šคํ…Œ๋„ค์Šค์˜ ์ฒด ๊ฐœ๋…์„ ์ด์šฉํ•˜์—ฌ for๋ฌธ์„ ๋Œ๋ฉด์„œ ํŠน์ • i์˜ ๋ฐฐ์ˆ˜๋ฅผ ์ „๋ถ€ ์ง€์›Œ๋‚˜๊ฐ„๋‹ค. (1) ์ œ๊ณฑ๊ทผ๊นŒ์ง€ ์•ฝ์ˆ˜ ๋ฒ”์œ„๋ฅผ ์ค„์ธ ๊ฒฝ์šฐ -> ์ •์ƒ์ ์œผ๋กœ ์†Œ์ˆ˜๊ฐ€ ์ถœ๋ ฅ๋จ #include #include using namespace std; bool isPrimeNumber(int x) { int end = (int)sqrt(x); for (int i = 2; i