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Three.js – JavaScript 3D Library (threejs.org)
Three.js – JavaScript 3D Library
threejs.org
BUILD ์์์ html์์ ์คํฌ๋ฆฝํธ๋ก ๋ฃ๋ ์คํ์ผ๋ก ์์ฑํ๋ ค๋ฉด js ํน์ min.js(js์ ๊ฐ์๋ฐ ์์ถ ๋ฒ์ ์ผ ๋ฟ),
๋ชจ๋ ๋ฐฉ์์ ์ด๋ค๋ฉด module.js๋ฅผ ์ฌ์ฉํ๋ฉด ๋๋ค.
์ฅ๋ฉด ๋ง๋ค๊ธฐ – three.js docs (threejs.org)
three.js docs
threejs.org
์ ๋งํฌ์ ๊ธฐ์ฌ๋์ด ์๋ ์์ ๋งํฌ
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>My first three.js app</title>
<style>
body { margin: 0; }
canvas { display: block; }
</style>
</head>
<body>
<script src="js/three.js"></script>
<script>
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
const renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
const geometry = new THREE.BoxGeometry();
const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
const cube = new THREE.Mesh( geometry, material );
scene.add( cube );
camera.position.z = 5;
function animate() {
requestAnimationFrame( animate );
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render( scene, camera );
};
animate();
</script>
</body>
</html>
<๊ฒฐ๊ณผ>
๋ชจ๋ ๋ฐฉ์ : ๋๊ฐ์ ๊ฒฐ๊ณผ
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<title>My first three.js app</title>
<style>
body {
margin: 0;
}
canvas {
display: block;
}
</style>
</head>
<body>
<script type="module">
import * as THREE from "./three.module.js";
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(
75,
window.innerWidth / window.innerHeight,
0.1,
1000
);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
const geometry = new THREE.BoxGeometry();
const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
camera.position.z = 5;
function animate() {
requestAnimationFrame(animate);
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();
</script>
</body>
</html>
<ํฐ๋ฏธ๋ ์ค์น ๋ช ๋ น์ด>
npm i three
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