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hELLO ยท Designed By ์ •์ƒ์šฐ.
Rainbow๐ŸŒˆCoder

My dev Note๐Ÿ“’

๊ทธ๋ž˜ํ”ฝ์Šค/WebGl

[2D WebGL][pixiJS] Architecture Overview

2022. 5. 9. 22:27
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PixiJS ์‘์šฉ ํ”„๋กœ๊ทธ๋žจ์˜ ๊ตฌ์„ฑ ์š”์†Œ

 

  • HTML ํŒŒ์ผ ๋งŒ๋“ค๊ธฐ
  • ์›น ์„œ๋ฒ„๋ฅผ ์‚ฌ์šฉํ•˜์—ฌ ํŒŒ์ผ ์ œ๊ณต
  • PixiJS ๋ผ์ด๋ธŒ๋Ÿฌ๋ฆฌ๋กœ๋“œ
  • ์‘์šฉ ํ”„๋กœ๊ทธ๋žจ ๋งŒ๋“ค๊ธฐ
  • ์ƒ์„ฑ ๋œ๋ณด๊ธฐ๋ฅผ DOM์— ์ถ”๊ฐ€
  • ์Šคํ…Œ์ด์ง€์— ์ด๋ฏธ์ง€ ์ถ”๊ฐ€
  • ์—…๋ฐ์ดํŠธ ๋ฃจํ”„ ์ž‘์„ฑ

ํŒŒ์ผ ์ œ๊ณต

PixiJS๋กœ ๋กœ์ปฌ๋กœ ๊ฐœ๋ฐœํ•˜๋ ค๋ฉด ์›น ์„œ๋ฒ„๋ฅผ ์‹คํ–‰ํ•ด์•ผํ•ฉ๋‹ˆ๋‹ค. ์›น ๋ธŒ๋ผ์šฐ์ €๋Š” ๋กœ์ปฌ๋กœ ๋กœ๋“œ๋œ ์›น ํŽ˜์ด์ง€์— ๋กœ์ปฌ ํŒŒ์ผ(์˜ˆ: ์ด๋ฏธ์ง€ ๋ฐ ์˜ค๋””์˜ค ํŒŒ์ผ)์„ ๋กœ๋“œํ•˜์ง€ ๋ชปํ•˜๋„๋ก ํ•ฉ๋‹ˆ๋‹ค. ์ƒˆ HTML ํŒŒ์ผ์„ ๋‘ ๋ฒˆ ํด๋ฆญํ•˜๊ธฐ๋งŒ ํ•˜๋ฉด PixiJS ๋‹จ๊ณ„์— ์Šคํ”„๋ผ์ดํŠธ๋ฅผ ์ถ”๊ฐ€ํ•˜๋ ค๊ณ  ํ•  ๋•Œ ์˜ค๋ฅ˜๊ฐ€ ๋ฐœ์ƒํ•ฉ๋‹ˆ๋‹ค.

 XAMPP ๋˜๋Š” http-server Node.js ํŒจํ‚ค์ง€๋ฅผ ์‚ฌ์šฉํ•˜์—ฌ ํŒŒ์ผ์„ ์‰ฝ๊ฒŒ ์ œ๊ณต ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

 

์„ ํƒํ•œ ๋ธŒ๋ผ์šฐ์ €๋ฅผ ์—ด๊ณ  ์œ„์น˜ ํ‘œ์‹œ ์ค„์— ์ž…๋ ฅํ•˜์—ฌ ๋ชจ๋“  ๊ฒƒ์ด ์ž‘๋™ํ•˜๋Š”์ง€ ํ…Œ์ŠคํŠธํ•˜์‹ญ์‹œ์˜ค. (๋ชฝ๊ตฌ์Šค๋Š” ๊ธฐ๋ณธ์ ์œผ๋กœ ํฌํŠธ 8080์—์„œ ํŒŒ์ผ์„ ์ œ๊ณตํ•ฉ๋‹ˆ๋‹ค.) "Hello PixiJS"์™€ ๋‹ค๋ฅธ ๊ฒƒ์€ ๋ณผ ์ˆ˜ ์—†์Šต๋‹ˆ๋‹ค. ์ด ๋‹จ๊ณ„์—์„œ ์˜ค๋ฅ˜๊ฐ€ ๋ฐœ์ƒํ•˜๋ฉด ํŒŒ์ผ ์ด๋ฆ„์„ ์ง€์ •ํ•˜์ง€ ์•Š์•˜๊ฑฐ๋‚˜ ์›น ์„œ๋ฒ„๋ฅผ ์ž˜๋ชป ๊ตฌ์„ฑํ–ˆ์Œ์„ ์˜๋ฏธํ•ฉ๋‹ˆ๋‹ค.http://127.0.0.1:8080index.html

 

-> ๋ธ”๋กœ๊ทธ ์ฃผ์ธ์žฅ ๊ฐ™์€ ๊ฒฝ์šฐ์—๋Š” ํŒŒ์ด์ฌ์œผ๋กœ ์„œ๋ฒ„ ๊ตฌ์„ฑ

python -m SimpleHTTPServer 8000 ์˜ค๋ฅ˜ — My dev Note๐Ÿ“’ (tistory.com)

 

python -m SimpleHTTPServer 8000 ์˜ค๋ฅ˜

python -m SimpleHTTPServer 8000 ๋ฅผ ํ„ฐ๋ฏธ๋„์— ์ณค์„ ๋•Œ No module named SimpleHTTPServer ๋ผ๋Š” ์—๋Ÿฌ๋ฉ”์‹œ์ง€๋ฅผ ๋ฐ›๋Š” ์ด์Šˆ์— ๋Œ€ํ•œ ํ•ด๊ฒฐ์€ ์•„๋ž˜ ๋ธ”๋กœ๊ทธ ํŒŒ์ด์ฌ(python)์„ ์ด์šฉํ•œ ๊ฐ„๋‹จํ•œ ํŒŒ์ผ ์„œ๋ฒ„ ๋ช…๋ น (daum.net) ํŒŒ..

rainbowcode.tistory.com

 

PixiJS ๋กœ๋”ฉ

๋น„์–ด์žˆ๋Š” ์›นํŽ˜์ด์ง€์— PixiJS ๋ผ์ด๋ธŒ๋Ÿฌ๋ฆฌ๋ฅผ ๋กœ๋“œ. ์‹ค์ œ ์‘์šฉ ์ด ์ค„์„ ํŒŒ์ผ ์„น์…˜์— ์ถ”๊ฐ€

<script src="https://pixijs.download/release/pixi.js"></script>

์—ฌ๊ธฐ์—๋Š” ํŽ˜์ด์ง€๊ฐ€๋กœ๋“œ ๋  ๋•Œ PixiJS์˜ ์ตœ์‹  ๋ฒ„์ „์˜ ์ถ•์†Œ๋˜์ง€ ์•Š์€ ๋ฒ„์ „์ด ํฌํ•จ๋˜๋ฉฐ ์‚ฌ์šฉํ•  ์ค€๋น„. ๊ฐœ๋ฐœ ์ค‘์ด๊ธฐ ๋•Œ๋ฌธ์— ์ถ•์†Œ๋˜์ง€ ์•Š์€ ๋ฒ„์ „์„ ์‚ฌ์šฉ.

 

์‘์šฉ ํ”„๋กœ๊ทธ๋žจ ๋งŒ๋“ค๊ธฐ

๋‹ค์Œ ๋‹จ๊ณ„๋Š” PixiJS๋ฅผ ์‹œ์ž‘ํ•˜๋Š” ๊ฒƒ

<script>
  let app = new PIXI.Application({ width: 640, height: 360 });
</script>

์ž๋ฐ”์Šคํฌ๋ฆฝํŠธ ์ฝ”๋“œ ๋ธ”๋ก์„ ์ถ”๊ฐ€ํ•˜๊ณ , ๊ทธ ๋ธ”๋ก์— ์ƒˆ๋กœ์šด PICI๋ฅผ ๋งŒ๋“œ๋Š” ๊ฒƒ. ์‘์šฉ ํ”„๋กœ๊ทธ๋žจ ์ธ์Šคํ„ด์Šค. ์‘์šฉ ํ”„๋กœ๊ทธ๋žจ์€ PixiJS๋กœ ์ž‘์—…์„ ๋‹จ์ˆœํ™”ํ•˜๋Š” ๋„์šฐ๋ฏธ ํด๋ž˜์Šค. ๋ Œ๋”๋Ÿฌ๋ฅผ ๋งŒ๋“ค๊ณ , ์Šคํ…Œ์ด์ง€๋ฅผ ๋งŒ๋“ค๊ณ , ์—…๋ฐ์ดํŠธ๋ฅผ ์œ„ํ•œ ํ‹ฐ์ปค๋ฅผ ์‹œ์ž‘. 

DOM์— ๋ทฐ ์ถ”๊ฐ€

๋•Œ PIXI. ์‘์šฉ ํ”„๋กœ๊ทธ๋žจ ํด๋ž˜์Šค๋Š” ๋ Œ๋”๋Ÿฌ๋ฅผ ๋งŒ๋“ค๊ณ  ๋ Œ๋”๋งํ•  Canvas ์š”์†Œ๋ฅผ ๋นŒ๋“œ. PixiJS๋กœ ๊ทธ๋ฆฌ๋Š” ๊ฒƒ์„ ๋ณด๋ ค๋ฉด ์ด Canvas ์š”์†Œ๋ฅผ ์›น ํŽ˜์ด์ง€์˜ DOM์— ์ถ”๊ฐ€. ํŽ˜์ด์ง€์˜ ์Šคํฌ๋ฆฝํŠธ ๋ธ”๋ก์— ๋‹ค์Œ ์ค„์„ ์ถ”๊ฐ€

  document.body.appendChild(app.view);

์ด๋ ‡๊ฒŒ ํ•˜๋ฉด ์‘์šฉ ํ”„๋กœ๊ทธ๋žจ์—์„œ ๋งŒ๋“  ๋ณด๊ธฐ(Canvas ์š”์†Œ)๋ฅผ ๊ฐ€์ ธ์™€ ํŽ˜์ด์ง€ ๋ณธ๋ฌธ์— ์ถ”๊ฐ€

์Šคํ”„๋ผ์ดํŠธ ๋งŒ๋“ค๊ธฐ

์•„์ง๊นŒ์ง€๋„ ์ค€๋น„๋‹จ๊ณ„... PixiJS์—๊ฒŒ ์•„๋ฌด๊ฒƒ๋„ ๊ทธ๋ฆฌ๋ผ๊ณ  ๋งํ•˜์ง€ ์•Š์•˜๋‹ค.

ํ‘œ์‹œ ํ•  ์ด๋ฏธ์ง€๋ฅผ ์ถ”๊ฐ€ํ•˜์—ฌ ์ด๋ฅผ ์ˆ˜์ •.

PixiJS์—์„œ ์ด๋ฏธ์ง€๋ฅผ ๊ทธ๋ฆฌ๋Š” ๋ฐฉ๋ฒ•์—๋Š” ์—ฌ๋Ÿฌ ๊ฐ€์ง€๊ฐ€ ์žˆ์ง€๋งŒ ๊ฐ€์žฅ ๊ฐ„๋‹จํ•œ ๋ฐฉ๋ฒ•์€ ์Šคํ”„๋ผ์ดํŠธ๋ฅผ ์‚ฌ์šฉํ•˜๋Š” ๊ฒƒ.

์ง€๊ธˆ์€ PixiJS๊ฐ€ DisplayObjects์˜ ๊ณ„์ธต ๊ตฌ์กฐ๋ฅผ ๋ Œ๋”๋งํ•œ๋‹ค๋Š” ๊ฒƒ๋งŒ ์•Œ๊ณ  ์žˆ์–ด์•ผํ•œ๋‹ค. ์Šคํ”„๋ผ์ดํŠธ๋Š” ๋กœ๋“œ๋œ ์ด๋ฏธ์ง€ ๋ฆฌ์†Œ์Šค๋ฅผ ๋ž˜ํ•‘ํ•˜์—ฌ ๊ทธ๋ฆฌ๊ธฐ, ํฌ๊ธฐ ์กฐ์ •, ํšŒ์ „ ๋“ฑ์„ ํ—ˆ์šฉํ•˜๋Š” DisplayObject ์œ ํ˜•.

PixiJS๊ฐ€ ์ด๋ฏธ์ง€๋ฅผ ๋ Œ๋”๋งํ•˜๊ธฐ ์ „์— ๋กœ๋“œํ•ด์•ผํ•œ๋‹ค. ๋‹ค๋ฅธ ์›น ํŽ˜์ด์ง€์™€ ๋งˆ์ฐฌ๊ฐ€์ง€๋กœ ์ด๋ฏธ์ง€๋กœ๋“œ๋Š” ๋น„๋™๊ธฐ์ ์œผ๋กœ ๋ฐœ์ƒ.

์ง€๊ธˆ์€ PICI์—์„œ ๋„์šฐ๋ฏธ ๋ฉ”์„œ๋“œ๋ฅผ ์‚ฌ์šฉํ•  ์ˆ˜ ์žˆ๋‹ค. ์ด๋ฏธ์ง€๋กœ๋“œ๋ฅผ ์ฒ˜๋ฆฌํ•˜๋Š” ์Šคํ”„๋ผ์ดํŠธ ํด๋ž˜์Šค :

  // Magically load the PNG asynchronously
  let sprite = PIXI.Sprite.from('sample.png');

 

์Šคํ…Œ์ด์ง€์— ์Šคํ”„๋ผ์ดํŠธ ์ถ”๊ฐ€

๋งˆ์ง€๋ง‰์œผ๋กœ ์ƒˆ ์Šคํ”„๋ผ์ดํŠธ๋ฅผ ์Šคํ…Œ์ด์ง€์— ์ถ”๊ฐ€. ์Šคํ…Œ์ด์ง€๋Š” ๋‹จ์ˆœํžˆ ์žฅ๋ฉด ๊ทธ๋ž˜ํ”„์˜ ๋ฃจํŠธ์ธ ์ปจํ…Œ์ด๋„ˆ. ์Šคํ…Œ์ด์ง€ ์ปจํ…Œ์ด๋„ˆ์˜ ๋ชจ๋“  ์ž์‹์€ ๋ชจ๋“  ํ”„๋ ˆ์ž„์— ๋ Œ๋”๋ง๋ฉ๋‹ˆ๋‹ค. ์Šคํ”„๋ผ์ดํŠธ๋ฅผ ์Šคํ…Œ์ด์ง€์— ์ถ”๊ฐ€ํ•จ์œผ๋กœ์จ PixiJS์˜ ๋ Œ๋”๋Ÿฌ์—๊ฒŒ ๊ทธ๋ฆด ๊ฒƒ์„ ์•Œ๋ ค์ค๋‹ˆ๋‹ค.

  app.stage.addChild(sprite);

 

์—…๋ฐ์ดํŠธ ๋ฃจํ”„ ์ž‘์„ฑ

์ •์  ์ปจํ…์ธ ์—๋Š” PixiJS๋ฅผ ์‚ฌ์šฉํ•  ์ˆ˜ ์žˆ์ง€๋งŒ ๋Œ€๋ถ€๋ถ„์˜ ํ”„๋กœ์ ํŠธ์—์„œ๋Š” ์• ๋‹ˆ๋ฉ”์ด์…˜์„ ์ถ”๊ฐ€.

์ƒ˜ํ”Œ ์•ฑ์€ ์‹ค์ œ๋กœ ํฌ๋žญํฌ ์•„์›ƒ๋˜์–ด ๋™์ผํ•œ ์žฅ์†Œ์—์„œ ๋™์ผํ•œ ์Šคํ”„๋ผ์ดํŠธ๋ฅผ ์ดˆ๋‹น ์—ฌ๋Ÿฌ ๋ฒˆ ๋ Œ๋”๋งํ•ฉ๋‹ˆ๋‹ค. ์ด๋ฏธ์ง€๋ฅผ ์ด๋™์‹œํ‚ค๊ธฐ ์œ„ํ•ดํ•ด์•ผ ํ•  ์ผ์€ ํ”„๋ ˆ์ž„ ๋‹น ํ•œ ๋ฒˆ ์†์„ฑ์„ ์—…๋ฐ์ดํŠธ. ์ด๋ฅผ ์œ„ํ•ด ์‘์šฉ ํ”„๋กœ๊ทธ๋žจ์˜ ํ‹ฐ์ปค์— ์—ฐ๊ฒฐ. ํ‹ฐ์ปค๋Š” ๊ฐ ํ”„๋ ˆ์ž„๋งˆ๋‹ค ํ•˜๋‚˜ ์ด์ƒ์˜ ์ฝœ๋ฐฑ์„ ์‹คํ–‰ํ•˜๋Š” PixiJS ๊ฐ์ฒด. // Add a variable to count up the seconds our demo has been running let elapsed = 0.0; // Tell our application's ticker to run a new callback every frame, passing // in the amount of time that has passed since the last tick app.ticker.add((delta) => { // Add the time to our total elapsed time elapsed += delta; // Update the sprite's X position based on the cosine of our elapsed time. We divide // by 50 to slow the animation down a bit... sprite.x = 100.0 + Math.cos(elapsed/50.0) * 100.0; });

๋‹น์‹ ์ดํ•ด์•ผ ํ•  ์ผ์€ ์ฝœ๋ฐฑ ํ•จ์ˆ˜๋ฅผ ํ˜ธ์ถœํ•˜๊ณ  ์ฝœ๋ฐฑ ํ•จ์ˆ˜๋ฅผ ์ „๋‹ฌ ํ•œ ๋‹ค์Œ ํ•ด๋‹น ํ•จ์ˆ˜์—์„œ ์žฅ๋ฉด์„ ์—…๋ฐ์ดํŠธํ•˜๋Š” ๊ฒƒ์ž…๋‹ˆ๋‹ค. ๋ชจ๋“  ํ”„๋ ˆ์ž„์ด ํ˜ธ์ถœ๋˜๋ฉฐ ํ”„๋กœ์ ํŠธ์˜ ์• ๋‹ˆ๋ฉ”์ด์…˜์„ ๊ตฌ๋™ํ•˜๋ ค๋Š” ๋ชจ๋“  ๊ฒƒ์„ ์ด๋™, ํšŒ์ „ ํ•  ์ˆ˜ ์žˆ๋‹ค.app.ticker.add(...)

 

๋ชจ๋“  ๊ฒƒ์„ ํ•˜๋‚˜๋กœ ๋ชจ์œผ๊ธฐ

 

<!doctype html>
<html>
  <head>
    <script src="https://pixijs.download/release/pixi.min.js"></script>
  </head>
  <body>
    <script>
      // Create the application helper and add its render target to the page
      let app = new PIXI.Application({ width: 640, height: 360 });
      document.body.appendChild(app.view);

      // Create the sprite and add it to the stage
      let sprite = PIXI.Sprite.from('sample.png');
      app.stage.addChild(sprite);

      // Add a ticker callback to move the sprite back and forth
      let elapsed = 0.0;
      app.ticker.add((delta) => {
        elapsed += delta;
        sprite.x = 100.0 + Math.cos(elapsed/50.0) * 100.0;
      });
    </script>
  </body>
</html>

 

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